![]() The first is a sweep to the left, the second is a sweep to the right. If you have a bunch of enemies in front of you, use this and cut them all down to size. This is a long-reaching melee attack that deals damage in a sweeping motion. In a class full of summons, this might be the best of the bunch. There are also some Legendary items that can allow you to spawn a flaming Golem that does area-of-effect damage on top of its normal attacks. Another summon spell, it spawns a massive Golem that will lumber around the field and kill anything it can get its hands on. Command GolemĬommand Golem is one of the Necromancer’s strongest spells. The damage increase is nice, though you might consider just bringing a damage spell instead. This is a good way of weakening beefier enemies, especially if there is more than one. The cursed enemies take damage over time, but they also take more damage overall. When you use the spell, any enemies within the cast become cursed. Dark Curseĭark Curse is a decent spell for dealing enhanced damage to enemies. If the state of the enemies doesn’t change much in those two seconds, it’s only a matter of time before you become overrun once more. Use this if you need a ‘get out of jail free’ card, but don’t rely on it. When activated, you become invulnerable and move 50% faster for two seconds. Wraith Form is the Necromancer’s one and only movement ability, which is important because movement is the class’s most significant weakness. The only downside is that you will need to have killed quite a lot of foes before this ability can reach its full potential. This is an excellent ability for massive hordes of enemies, especially after you’ve killed a decent amount. This move sees lances rise from nearby corpses killing anything standing over them. It has less area-of-effect damage, but can be equally devastating. Corpse LanceĬorpse Lance is a great alternative to Corpse Explosion. This is an excellent way to do lots of area-of-effect damage, so is great for dealing with lots of demons quickly. When activated, a corpse (of a previously slain enemy) will explode, dealing damage in a radius around it. Corpse ExplosionĬorpse Explosion is another awesome area-of-effect spell that allows you to turn the bodies of fallen foes into forces of great detonating utility. This is a staple pick for the Necromancer, and feeds into its ‘minion’ focus. You can command up to four, and will passively raise a Skeleton every 8 seconds if you're below that threshold. Using this spell, you can command skeletal champions that'll fight your enemies. If this class is all about raising the dead, this is the best way to do it. Command SkeletonsĬommand Skeletons is a staple choice for any Necromancer. This gives you time to figure out a way to kill the demons trying to get at you. It also can be used to imprison a group of enemies, damaging them while they're trapped inside its walls. It’s not a movement ability, but you can use it to summon, well, a wall of bone that will protect you from incoming enemies. ![]() Bone Wall is one of the few options that can help you in such situations. If you find yourself in trouble, it’s often hard to work your way out of it. One of the Necromancer’s biggest weaknesses is its lack of mobility. This spell may not be the first one you go for, but because of its directional nature, it can see some play in PvP. This spell releases a series of ghostly phantoms in a straight line from the direction you're aiming. The spirits also pierce enemies. Bone Spiritsīone Spirits gives is a ranged ability that isn’t too different from what you might expect from a Wizard. This spell is best used in PvP fights where you can stun opponents, allowing you to stop their attacks, or wail on them large for a couple of seconds. If you charge the ability, the radius of the spell is increased, allowing you to hit more opponents will a single blow. ![]() When activated, a sheet of sharp bones will rise from the ground stunning enemies for two seconds. Bone Spikesīone Spikes is a great ability to interrupt enemies and buy some time. This is an excellent way of giving yourself some survivability if you're expecting an extended period of heightened damage.ĭepending on your charms, it can mitigate between 2%-10% of incoming damage, giving you a decent amount of breathing room. It offers protection for you and nearby players. Bone Armorīone Armor is an excellent choice for solo players but can be valuable to a bigger team too. However, it lacks the area-of-effect burst of Soulfire, so that’s generally preferred for PvE content. This is a great PvP option and it allows for stronger, more precise hits. Damage will be reduced on each pierced target. It sees your character launch a lance of bone at an enemy that can pierce up to two targets. This is the second primary option for the Necromancer.
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